I've cast hundreds of computer games and directed thousands of actors. Voice acting is much more demanding than voice overs. Happy to help anyone interested.
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Trust me, I always ask if I can tweak scripts before we record, because, as is true with many scripts---they are the weakest link and can make us sound far inferior to our capabilities.
Thanks and have a great weekend everybody!
You mention pain and swelling.... I've been battling some kind of bug for a while now. Near constant coughing has caused me pain and I believe inflammation. I have a gig that requires one of my higher voices coming up soon and as of today I still can't get there-- nothing comes out! Do you suppose an aspirin or ibuprofen would work? I need to get better-- and fast!
Hope that helps!
On another note.....
Lani, you mentioned there was a better time to work on higher (or lower) register voices when having throat issues-like starting to lose your voice. I can't remember if you said it was better to do the high first then low or visa versa. I'm always flip-flopping things!
thanks for posting your comments and I'd like to reply to the mention about how silly casting notices can get. Once I had someone asking for a voice for a normal human who would be in the forest fighting in some fantasy game. The description said, "A cross between Daffy Duck and Peter Lorre." Another game had this race that looked like Rob Zombie people with hanging skulls, long hair etc. They were supposed to be :smart because they studied astronomy. AND their accent was to be a CROSS BETWEEN ANCIENT PERUVIAN INCAN AND CELTIC!!!!
Talk about trying to cross a rabbit with a jeep! Geesh!
I really appreciate being directed myself as another set of ears is great when you're busy focusing on copy, technique and not making loud breath sounds. Isn't it interesting how we can listen to our auditions over and over again and finally send them off. .....but after a few minutes if we listen to them from our sent box,,,,,,we hear all kinds of flaws? Totally different mindset.
I appreciate your helpful attitude and willingness to share your wealth of experience with newer talent like me. I know I will be able to use some of those tricks going forward to improve my demo and my vocal skill-set.
Keep me posted on any video game work you're casting that might be up my alley?! I'd love the opportunity to be directed by you in the future!
ANNCR: A big, classic, announcer-y announcer. But not a self-parody of a big, classic,